Goldeneye Beta - Unknown Levels






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Dam
Facility
Runway
Surface 1
Bunker 1

Silo
Frigate
Surface 2
Bunker 2
Statue

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Streets
Depot
Train
Jungle

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Caverns
Cradle
Aztec
Egypt

Citadel
Unknown

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  UNKNOWN LEVELS  

APC, definied as such in memory (PapcZ), means armored personnel carrier.
It seems unlikely guards would ever have come out of this directly, but probably would have spawned as the thing moved along or something along those lines.

Removed, who knows what level.
The micro camera, first of a series of many leftover gadgets. The difference here is that thing actually works.

It can be picked up in a level, so it's possible you had to collect it.
The gadget can also be thrown onto a wall, much like the Covert modem. They do indeed look cameras, although not that micro, and Bond would have had to plant them presumably to monitor something.

Could it be from A View to a Kill, Q's Snooper? Doubtful, but not improbable.
Audio tape, perhaps for Silo? It really could be for anything.
One of the more interesting leftover guns is the controller. It's called GjoypadZ, and may have been a thought to put it in the all guns cheat.
It does fire, it sort of comes out of the right stick. It's a bit large though.
The gas keyring. the movie In the movie The Living Daylights, the gas keyring can emit a gas that will knock out a person, or function as an explosive.

Could have really done either of them.
It is part of the image modifier as well. So Bond would likely not have started with it, or would see it in action.
Credit card, the first in a number of mysterious objects that involve money and drugs.

It's either that, or he used it to key in to a door.
Oddly misspelled in the gun bank, but spelled properly (PchrheroinZ) in memory, another of the drug/money scheme.
The lectre. It could be the Lektor from From Russia With Love, which was a typewriter that decoded coded messages. Sean Connery is the Bond for this one.

Could have been something along the lines of "____, add a lectre", and the person not knowing how to spell it and just adding it in, fixing it later if need be.
Presumably could unlock a locked door by blowing a lock open. Could have been similar to a padlock on Dam, or a sort of opening keypad on the door.

Says picked up a new weapon if you do, so may not have been intended for pickup.
Yet also a door exploder, which presumably would just blast the door open itself.

Could have been fun, setting the thing, moving back, and wham. Like a mine with more power.

Another picked up a new weapon.Could've been used in any level really, maybe even instead of Dr Doak's door decoder in facility.
Microcode are the lowest instruction set that control a microprocessor. Could've have needed to be uploaded to a computer.
In the Spy Who Loved Me, Bond reads microfilm that he stole from Jaws. Realistically, could've been anything for anything.
Of course the Gold Bar would bring back memories of Goldfinger, with Sean Connery, but also Gold Bars were used in the casino in Goldeneye.
Could've been for anything, may have been for anything.
The spool tape, probably some sort of audio recording that Bond needed to seize.
There was a bug detector used in A View to a Kill, Roger Moore's final Bond movie.

It was an electric razor that could detect bugs in Bond's hotel room.
Another A View to a Kill gadget, the glasses let Bond peer through tinted windows.
Spy file, of Trevelyan, Ouromov, anything.
Safe cracker, doesn't look like the one used in Lazenby's OHMSS, although really this could have just been a temporary image. They use the briefcase for most of them anyways.
Could have been used to communicate with Trevelyan in Facility.
Used in the movie Thunderball, to detect stolen bombs. Sean Connery himself stars in this movie.
Identify fingerprints, or just on sight an operative?
The opposite of the watch attract, for whatever purpose. As far as I know, it is not functional.
The weapons case, possibly the best beta gadget. It opens up to hold: 2 throwing knifes, two hand grenades, and a sniper rifle. This also seems to be from From Russia with Love. In it, there's a foldup sniper rifle that Bond was going to use to kill a terrorist leader, along with a popout knife, and a gas canister would explode if opened improperly.

Sean Connery was the Bond in this movie.
The code here has Dr Doak give you the Weapons Case. This is the image for the weapons case.
When you activate the case, it gives you the three weapons as though you picked them up. The two knives...
...two hand grenades...
...and a sniper rifle.
Perhaps seen in Octopussy with Roger Moore, it was a briefcase with a false bottom housing a bomb.
The thing can be picked up, and is just called an explosive case rather than bomb case on pick-up.
The things actually work, and more than one can be held (3). They act like briefcase timed mines.
 
If you put the level modifier to any invalid, it goes to an empty bunker level. There are no mission objectives, and no props or anything.
A dart gun may have been originally thought up for the Moonraker level (Aztec now). It was used in Moonraker. Called in memory, but not actually there, GwristdartZ.
Dynamite was going to be one of the gadgets/weapons used in the game. Didn't make it though apparently. It also had a prop (PchrdynamiteZ).
Bond doesn't pick up bugs, he usually starts with them and throws them. Doesn't necessarily mean beta, just could've been programmed in case they needed to have you pick one up.
Possibly actually may have been intended as a gadget/weapon. Called GextinguisherZ, although it also has a prop, shown here.
One of the strangest beta items, Pborg_crateZ, probably served the same purpose as in PD beta: a placeholder.

Could have been a sort of inside joke to someone who liked Star Trek: TNG.
What's interesting about the unused phone, is it is called Pphone1Z, implying there may have been another. Isn't in there though.
PexplosionbitZ, which I don't believe to be used in the game, although it could be.
The double belled alarms, unused by any of the levels. The one-belled looks better anyways.
Line mode, although accessible by button-code, probably was at one point intended as the final cheat. It's the only extra cheat that does not report as NO NAME.
It's finished, and surprising they chose not to include it. They did run out of levels though, for cheats, maybe wanted to be consistent.
The rest of the cheats report as NO NAME. Probably were all test cheats, or backups in case the other ones didn't work out.

They appear in different spots depending on how they are laid out in memory.

If you go beyong 24 cheats, then they slide down the right column until they go off screen.
A NO NAME cheat, activating debug coordinates. Used to fix room connections, guards, etc. Not intended for public.
The extra weapons cheat is an interesting one. It gives the a magnum with 200 bullets, a golden gun with 100 bullets, gold and silver pp7s (using 800 bullets), and a moonraker.

This is a weird combination, it's like the super weapons. The thing is, a player would only choose one of those, so it makes sense to split off all of the cheats. Without splitting them off though, it would've made a fine addition.
The maximum ammo cheat is an idea I like. It starts you off at full capacity for every gun, but does not give you unlimited ammo.

Granted it's a lot of ammo to use, but for some guns, this can be used up.

It makes it a little more normal, when you fire guns, so the indicator actually changes, and more realistic.

Removed cheat code where players would be ghostly until killed. Not that great, and not worthy of a cheat really.

The other missing cheats were Extra Characters, Super 10X Health, Super 2X Health, Super 2X Armor. The X times armor and health must've been tester cheats, because they really make it incredibly easy. The Armor cheats make you start with that times ammo as well, so levels are a cinch.

Out of all of the removed cheats, I feel the best last slot option would've been Extra Characters, since it's a huge nuisance to keep typing in that button code. That should've been permanent anyways on doing it once.

Strange unused sort of mountain picture available in 7 32x64 subsequent images. No clue what level it was for.
It appears perhaps that paintball mode was slated to use colored mines as well. That would have been a nice touch, in fact.
Beta Aimer 1 Beta Aimer straight out of the ROM. Would've been a cool aimer, but I do like the actual one better.
Beta Aimer 1 Beta aimer in-game.
Beta images from the ROM. Looks like promo images, that must've been loaded at one time in the game.
From what I can tell, this is a Bunker security camera view. Perhaps was to appear on a screen at one time?

Also, the old guns were all named their real names, until they decided to change it to avoid risking licensing problems. The Spyder is not found here, must have physically been replaced with the Klobb completely.

0080 PchrextinguisherZ Fire Extinguisher
00B8 PchrkalashZ Soviet KF7
00BC Pchrm16Z AR33 Assault Rifle
00BD Pchrmp5kZ D5K
00BE PchrrugerZ Cougar Magnum
00BF PchrwppkZ PP7
00C1 PchrskorpionZ Klobb (previously the Spyder weapon in beta shots, removed inexplicably for worst weapon out there, the Ken Lobb)
00C2 PchrspectreZ Phantom
00C3 PchruziZ ZMG
00C5 Pchrfnp90Z RCP-90
00CC PchrwppksilZ Silenced PP7
00CD Pchrtt33Z Dostovei DD44
00CE Pchrmp5ksilZ Silenced D5K


Another interesting thing is the level names in memory.
09sev Bunker 1
17arec Control
1Adest Frigate
1Bsevb Bunker 2
1Dpete Streets
1Fref Complex
20cryp Egyptian
22ark Facility
24sevx Surface 1
26dish Temple
27cave Caverns
28cat Citadel
2Asho  
2Bsevxb Surface 2
2Celd  
2Dimp Basement
2Eash Stacks
2Flue  
30ame Library
31rit  
32oat Caves
33ear  
34lee  
35lip  
36len Cuba
37wax  
38pam  
39x  

Bunker 1 is the first value, which may be why if an invalid number if used, it defaults to that (probably was first level made). Surface and Bunker are both called sev, sevb, and sevx, sevxb. Could indicate that the extra ones or alternate ones were a late addition. Levels like Streets, Control, and Facility. Frigate was called Destroyer, and Egypt remains Crypt. Complex seems like it could have been a solo mission, especially with its location, and it was called ref, a completely unknown name. Cave is called oat, which could have been because Caverns was called Cave, but unknown as to what it means. It's a section from Jungle, a retooling of a piece, so probably was always just a multi level. Temple is the other multi level interspersed in the solo digits, called dish, perhaps also intended for solo.

Citadel (well we assume it's citadel), is called cat, perhaps cathedral, although it's also been suggested as catwalks. But if we take Rare at their word that it was a test map (citadel), this has to be it. The ending credits is called len, another unknown name. The rest are confusing names, perhaps random three letter names as placeholders. What's interesting is all of the unused are the same, with no leftover size positions, except for Sho, which actually has size positions (perhaps they were exploring it), and x has absolutely no information.


Dam Weapons Mod (Kill a guard or two)
801DFE58 00XX
801DFEE0 00XX
801DFF68 00XX
801DFFF0 00XX
801E0078 00XX
801E0100 00XX
801E0188 00XX

21 - Bomb Case
22 - Plastique
23 - Flare Pistol
24 - Piton Gun
25 - Bungee
26 - Door Decoder
27 - Bomb Defuser
28 - Camera
29 - Lock Exploder
2A - Door Exploder
2B - Briefcase
2C - Weapon Case
2D - Safe Cracker
2E - Key Analyzer
2F - Covert Modem
30 - Micro Camera
31 - Bug Detector
32 - Guidance Data
33 - Polarized Glasses
34 - Dark Glasses
35 - Credit Card
36 - Gas Keyring
37 - Data Thief
38 - Watch Identifier
39 - Watch Communicator
3A - Watch Geiger Counter
3B - Watch Magnet Repel
3C - Watch Magnet Attract
3D - GoldenEye Key
3E - Black Box
3F - Circuit Board
40 - Clip Board
41 - Staff List
42 - Red Dossier
43 - Plans
44 - Spy File
45 - Blueprints
46 - Map
47 - Audio Tape
48 - Video Tape
49 - DAT Tape
4A - Spool Tape
4B - Microfilm
4C - Micro Code
4D - Lectre
4E - Money
4F - Gold Bar
50 - Heroine
51 - Keycard
52 - Yale Key
53 - Bolt Key
54 - Spool Tape
55 - Controller
56 - Null Gun 1
57 - Null Gun 2
58 - Token

Dr Doak Gives Weapons Case Fac
811D04A4 00ED
801D0533 002C

Double Bell Alarm (First alarm in Bunker 1):
801CEEF1 0000

Pyramid Explosion Debris thing: (Runway - first mini gas tanks)
801DAEA1 0002

Phone (PP7 in archives):
801D1919 0040

Fire Extinguisher (Sniper rifle in Dam):
801E8B79 0080

APC Dam (instead of Truck)
801E8D37 0007
801E8D39 0021

Trailer (Dam)
801E8D37 0007
801E8D39 001E

Borg cube (Dam)
801E8D37 0007
801E8D39 0005

Line Mode (also available in MCM)
80069657 0001

Super X2 Health
80069658 0001

Super X2 Armor
80069659 0001

Extra Weapons
8006965D 0001

Super X10 Health
80069660 0001

Bond Phase Mode
80069666 0001

Debug Mode (also available in MCM)
80069669 0001

Maximum Ammo
80069654 0001

Extra Characters
80069651 0001