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Removed
old bond #1: Connery. Two beta pictures for each Bond in the
ROM, one for the multi character select, and the other in the
screen modifier (extracted here). As well as the extracted suit
textures and face textures for each Bond! |
  
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Removed old bond #2: Dalton. The screen modifier for Dalton
hasn't even removed his glass from the promotional picture of
him. In fact all of the pictures here are taken directly from
promotional shots of the Bonds (couldn't get them into studio
after all).
It's likely they would have cropped out the glass for a gun
eventually. |
  
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Removed
old bond #3: Moore.
The question is, what are these screen modifiers doing here?
It's been suggested that if the old bonds had single player
purposes, then as Bond flickers on the screen in aztec, maybe
the old bonds would flicker in their respective levels.
In any case, because Rare did not want to pay licensing fees
or something along those lines, they were removed after supposedly
a long battle with all 3 of the old bonds to 100. |
   
  
  
  
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Unused
beta faces in the Goldeneye ROM! Unknown as to why they were
removed. Four were completed, and the first face belongs to
Chris Stamper. The second face is unknown. The third face appears to be Grant Kirkhope, the musician, with black hair. The fourth face is unknown. The bottom is Ken Lobb, very similar to the real Ken Lobb image, but an extra front strangely enough.
Their models have been removed, at least
we believe they have. |
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Faithful recreations of the old Bonds. At the top there's Dalton,
and at the bottom Connery is in his full glory.
The suits have actually been lifted directly from Perfect Dark,
in which they exactly used the same textures.
The faces are of course new, since the old beta ones do not
exist well enough, but this is approximately how they were. |
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Here's Moore. Lazenby was not going to be included. They sure
were great Bonds, and the team did not want to get rid of 'em. |
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The
actual textures used on the Old Bonds faces were left in the
ROM on Bond models! |
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While
they may not fit perfectly to these test faces, you can clearly
see Rare's faces in their glory. Amazing they still left them
in!
While we saw the Connery face in the one beta video, both Dalton
and Moore's face textures by Rare were unseen until this reveal! |
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Rare
said they tested all of the levels in multiplayer before choosing,
and they were right. In fact both Cradle and Statue were fully
completed with ammo and weapon placements, and must have been
removed at the last moment possible.
Cradle was a fun level, but not perfected, as visualizations
screw up near the edges of Cradle. Overall, it's fun, and great
for sniping. |
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Statue
has ammo and guns, but still parts of the level have blackness
and are not fully perfected.
Statue happens to actually not be a very fun level, and was
not a bad cut.
Although I always thought you just don't have to play it, but
why remove it? Luckily, it's accessible via gameshark.
None of the other levels work ordinarily, these were the only
two like it. |
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Moore
Char Select Image as Bonds
8002B19B 0001
Dalton Char Select Image as Bonds
8002B19B 0002
Connery Char Select Image as Bonds
8002B19B 0003
Aztec Screens as Old Bonds
801E4F7F 00XX
XX = 40-48 (for all Beta Bonds, 4 each, in quarters)
Cradle Multi
8002A8F7 0029
Statue Multi
8002A8F7 0016
The old bond suits and faces can be put into Goldeneye using the Face
Mapping Program created by Ice Mario and myself at The
Rare Witch Project. The non-Rareware created old Bond faces were made
by Rune, so thank him for that.
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