Goldeneye Beta - Dam






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  DAM  

Behind Bond's start, the wall piece is actually a door. It's peculiar that if you try to open it, it even says "This door is locked.". Seems like would've been better to have a message like in Runway, something like "You just got here Bond!".

The Dam Truck has always been a very suspicious object. It has been suggested that at one point it was to be blown up (there is 00E8 PchrdynamiteZ, right before 00E9 PchrbungeeZ).

I tend to think it was going to be used for more than just a way to know where you're going, and a bullet shield.

The Russian text here means "STOP" in English, but it probably was added at the end anyways.

What's also interesting is that the inside of the doors are textured. You cannot see this texture any other way, without the walk through the object code on, because it has very tinted black glass.

Perhaps they intended to place a guard inside like with Natalya?

It's likely the Russian Commandant found early in the level had some alternate purpose. There are only three commandants in the game: Dam, Surface, and Bunker.

The commandant in Surface holds a key, so it's again likely this one held a key, presumably to the boat.

The boat was going to be found in the position shown here. The position was left in the game, although unused by any loaded objects.

It's interesting to note the boat faces towards the tower, which means either the boat image type (not found in game now) automatically started the boat the other direction, or the boat was going to make a full loop.

Here's a close-up of going to the boat. Note that the actual Y coordinate of the boat may not be right, although it is estimated here, because the object here is actually a crate turned into a boat.

It is uncertain as to whether the game would go to cut-scene when Bond entered the boat, or would immediately take off.

It seems more likely that the boat would go around without a cut-scene, since not one other level has a mid-game cut-scene, and the turret and guards on the island may have fired at Bond.

This brings into question the speed of the boat. It probably would have travelled at a normal speed, a little faster than the Dam truck (it is called a speedboat in memory after all), stopped at the Dam, and waited for Bond to get out and then get back in.

Using a code to walk across the water, the following are the times it takes to get across:

Turbo: 25 seconds
Normal : 54 seconds
Guard Walking: 3 Mins 21 Seconds


Quite lengthy, so it is uncertain how it all would have worked. Perhaps Rare noticed the same length trek across the water, and saw that it took away from an introductory level that was otherwise linear and fast-paced.

The most likely objects that fit the presets laid out on the island are for Guards and their paths. Putting that into play, there are two guards pacing around the island: one on the tower, one on the ground. Perhaps Bond was supposed to pick off the guards with his sniper rifle during the trip on the boat.

The guards pace around in similar ways to the other guards in the level, and do seem appropriate.

The turret is only a wall texture, which means they probably had not made them at this point in construction of the game, and it is only a placeholder.

At this point in development, they may not have decided how Bond was to destroy the turret. Bullets may have been utilized unless they intended to arm Bond with a rocket launcher or grenade.

The purpose of the Boat trip was likely to destroy this specific alarm. It does seem to be a complete waste of time for the user to have to take the long trip across the island just to destroy one alarm, although it's possible there was to be bungee or a piton gun on the upper tower.

Like the other towers, Bond could climb the ladder and go upstairs. Because of the alignment of the tower, it's quite possible there was something to be collected.

The guard paces around the edges of the walkway, goes into the middle, and then comes out again.
Because of the layout of the tower, it's highly likely an object was to have been picked up on it. As you can remember, there was a sniper rifle in the first tower on Dam, and armor in the last tower on Agent mode.

Notice how the tower also uses the beta style glass look (although it can be shot through here), and was not updated in the change to the new glass types.
The lower guard paces around the island, going into the central lower portion of the tower, and coming out again.
Suspicious grate near the Russian commandant. It seems like if there had been no intention to use this for something else, it would not have been included.

Perhaps the Russian Commandant had stashed the piton gun, bungee, flare pistol, or a combination under here.

The user would then open the trapdoor and pick up the objects.

The grate doesn't go anywhere, although it's easy to see how they could have placed a small enclave holding a weapon. If that failed, they could've even just stored it above the grate.

Probably nothing, but I really could see some sort of vehicle sitting here. The little yellow warning strip seems to indicate that, and this room is pretty far off in the Dam.

Just suspicious, but not necessarily anything, I don't think the Dam truck would've traversed the entire Dam, because it'd block your path, but possible.

The end grate for the level, which is unviewable without using the level never ends code.

This has to be tied in to the piton gun. It seems highly likely that the same train pieces that are shot off to drop that trapdoor would drop here as well.

The grate is in fact there, although small. The level would have to have ended at this point, probably Bond jumping down through the grate.

It's a long way down. Note how far the Dam platform actually goes down. This whole thing wouldn't be added just for detail, probably had to exit similar to the train platform.


Another interesting fact is the white train plate that falls, is right next to the Dam objects in memory. Very suspicious.

00B1 PhatchdoorZ (plate that falls train)
00B2 PdamgatedoorZ
00B3 PdamtundoorZ

Although the white plate is missing here, you probably would have to destroy something like the train brakes.

Instead of the watch laser, you would use the piton gun.

The piton gun in Goldeneye was equipped with a laser, in which Bond cut through the Dam grate to get into facility.

In Dam, had the whole ending been as they had originally thought, Bond would most likely bungee down, and then cut through the grate, finally ending the level and going to cut-scene.

Complicated to do, probably complicated to program, and they probably realized did not fit the games whole feel as well.

None of these gadgets remain: all replaced by a default grenade weapon.

If you could pick up a single piton, it seems as though you would not be able to need that many.

It confuses things a little.
A flare pistol shoots flares, so this may not even have been intended for this level. In memory, the order is:
23: Piton Gun
24: Flare Pistol
25: Bungee

Because of that, it has been included, since both the piton gun and bungee were highly likely to have been intended for Dam.

If Bond had an escape planned (I really don't think riding a bike and jumping off into a plane was his escape plan), maybe the flare pistol signaled he was entering the Facility.
Nothing unusual here, just it is possible you picked them up, rather than starting with them, but it could go either way.

The bungee was undoubtably for Dam, as it is the only level where bond Bungees off, and is in fact even an objective.

Currently, Bond merely has to walk off the Dam to complete this objective. In the beta version screenshots, this objective was always complete to start the level, indicating it was never implemented.

Perhaps a simple bungee was to be done, not anything horrible like MI for N64, but this also did not fit the difficulty for the first level of the game or the game itself.

You can only hold one bungee at a time. Also, it may not have been intended to be picked up, since when it is picked up it says "Picked up a new weapon".

All speculation though.
I really do not know why they got rid of the two brown doors on the lower towers.

The presets are still there, and they were intended to be here, but for some reason were removed.
I can't say it's better without them, I don't see why they're gone.


Boat on Docks

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801E1FAD 0048

Island With Guard Paths and Alarm

(start at bottom)

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(OR start at top - only use one)

811DA5E4 C4F8
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811DA60C 801C
811DA60E BA98

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Walk Across Dam With Guard

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811CBBA4 DDB0
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811CE47E 0000
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811CE4B8 0140
811CE4BA FF4F
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811CE4BE 0000
811CE4C0 FE80
811CE4C2 FF4F
811CE4C4 DD80
811CE4C6 23F3
801CE4CB 0047
811CE4D0 0140
811CE4D2 FF4F
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Gun Modifier Dam

811FA522 00XX
23: Piton Gun
24: Flare Pistol
25: Bungee

View Dam End Vent

80030980 00FF
801B617D 00C3


Raise Trapdoor Room

811B66EC 4220

Unlock Starting Door

801E74AF 0000

Beta Doors Bottom Towers 2 and 3

811E8456 0042
811E8556 0045

Most codes to Zoinkity!