Goldeneye Beta - Citadel






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  CITADEL  

Ahh, the famous Citadel. Long denied by Rare, and the source of the most mystery for Goldeneye fans.

It turns out to be a huge, awesome test map, that has been hiding all of these years.
The level is composed of four lower sections, each with corridors to each other, as well every joining between them an upward path to the central upper huge high ceiling room, as well as a bottom large area with a central location.
The first section has four tight triangular pieces.

You'll notice throughout the level, these jetting out white pillars. These seemed to test interactions between different levels of the map.

Also, the downhill path connects to a dead end, which also connects to the other sides.

This is standard for all of the lower sections.
The second room contains small enclosures which would make nice hiding places. The walls are paper thin, and also have a small ramp going above it on the side.

You can see on all of the flat stairs in the level have no floor below it.
The super stairway, winding all the way up to the top platform. The flat curving stair is very narrow, and would have been an excellent test of the functionality of stairs, and staying between the lines.

Perhaps they had you fall off here if go out of bounds, or perhaps not.
The final section is a a weird room composed of many cross-sections a se distance apart. There are 16 of them, 4 x 4.

Probably testing collisions between corners and walls. The pillar is noticeable strutting through the floor.
The only upper section, hugely scaling across, looking like a stealth bomber. It connects to all of the lower section intersections
The hut room (section 2). The level uses only grey textures, yet the floor has a non-solid texture, the rest are solid greys.
The awesome winding stairway, with two entry points. It would have been fun to stand on top of that platform and peer around.
The cross-section room from the in-between hallway.
Inside the massive upper room. The bottom doesn't connect perfectly, perhaps intentional to peer down, and it has the hallways going down at the four corners.
The lowest floor is connected to the midways of the lower floors' rooms. It slants down, then goes into the large bottom-most floor.
it connects to the main room at all four of these indents (see the back left here). This rather large room actually has three different elevation.

Each could've acted like a sort of ladder, but probably when you walked past it would just be a seamless transition up or down.
This area has a nice curving slope down, with two pillars on the side. As you get to the bottom, it has a walkway across (thin), and then an internal curvy way. Very interesting.
Here's a closeup of the pillars and the bottom portion.

The thin square would have given a chance to run across or fall down if needed, and the pillars you can see have a nice small ramp going to them.
It goes off for actually a good amount on both sides, to the standard gray fence wall for the level. Would have been a great deathmatch area.
The authentic citadel sky. It is the proper one, it ties to the level digit, and fits in perfectly. The pillars go up a good distance.
The Citadel water was not active on load, but was loaded with the level. This "test water" probably was tested in here.
This is the connector in between rooms, with the solid blocks and everything. Every connection of the lower floors looks like this.
All of the paths do not have a bottom, and you can see below. Another reason the water probably was there.

Final notes, are that this level will not load on its own. For some reason, the setup file is bad, perhaps not updated as the engine developed and all of the new levels were built.

The clipping for the level is intact, but not working properly. So at the moment, you can only walk around without collisions.

Final note: This level freaking rocks, so glad it finally came out, and it would (and still can be) an amazing multiplayer level or solo level to walk around.

Citadel is now playable!!! Zoinkity has very, very, very painstakingly redone the clipping for Citadel, and provided us with a working version, for both Console and ROM. Pretty amazing stuff, you are highly urged to check it out. This thing is a rather large multi level, and it will be interesting for you to try it out.

DOWNLOAD


Text in Multi Menu
8002B075 00AE
8002B077 00AF

Load Citadel Solo
8002A8F7 0029
8104468A 8970
81044690 3F44
81044692 BDEA
81044694 3F80
81044696 0000
81044698 4219
8104469A D89D
80069f80 00C4

Sky
81044DD4 1850
81044DD6 3801
81044DD8 459C
81044DDA 4000
81044DE0 437F
81044DE4 42D8
81044DE8 0000
81044DF0 C47A

Water
81044DEC 0100
81044DF4 0001
81044DFC 437F
81044E00 437F
81044E0A 00F0
81044E0C 4120
81044E10 469C
81044E12 4000

Moonjump
D0064F30 0040
810CCBDC 412B

Original Citadel Method found by Krijy